Just one more day.
The dead outnumber you a thousand to one, the cans are running out, and the group across town wants what's in your store room. Build your survivors, fortify the refuge, fight the Encounter on the table, then live with what comes after.
The Group
Pick the Everyday Hero, the Merciless Thug or the Professional, choose a refuge from the Mall to the Prison, and spend 100 Scavenge Points on survivors and guns. Keyword limits, rarity and the two-and-two weapon rule are checked as you go.
The Encounter
A live board for the table: Noise and Ammo rolls each Menace Phase, the horde with its Knockback, initiative, Lucky 7s shooting, opposed close quarters, Horror tests and Breaking Point. Two phones, one game.
The Aftermath
Injuries, experience and level-ups, the Supply table, Jobs at the refuge, and the zombie attack that may drive you out. With Seasons: a year of Hunger, Sickness, Thirst and Cold, weather, and leaders who get challenged when things go bad.
Made for players who own the books. Nothing here replaces them.