Field Manual
Everything in Last Days: Zombie Apocalypse and Seasons the tracker uses. Stats and costs are as printed; rules are summarised with page numbers (LD = core rulebook, S = Seasons).
Injury table (2D6, LD p.84)
| 2 | Dead! Succumbed to their wounds. Removed with all their gear. |
| 3 | Captured Play the Rescue Encounter against that group next to get them back with their gear. Lose it, or don't play it, and they die and the captors keep the gear. |
| 4 | Arm Injury Only one-handed weapons: one Pistol, SMG or Thrown weapon and one CQC weapon. A second Arm Injury counts as Dead. |
| 5 | Blinded in One Eye -1 Firearms permanently. A second counts as Dead. |
| 6-8 | Full Recovery No lasting effect. |
| 9 | Shell-Shocked -1 Action Points permanently. |
| 10 | Leg Injury +1 AP to Move through normal or difficult terrain. A second counts as Dead. |
| 11 | Infected! D6: 1-3 they are put down (Dead!). 4-6 the bite is amputated: D6 1-3 Arm Injury, 4-6 Leg Injury. |
| 12 | I'm Never Doing That Again… Full Recovery, and +D6 Experience. |
Experience (LD p.87)
| Zombie taken Out of Action | +1 |
| Rival group member taken Out of Action | +3 |
| Surviving a game | +D6 |
| An objective (vehicle started, captive rescued, Supply Token carried…) | +6 |
| Supply table: row (2nd 2D6) / column (1st 2D6) | 2-3 | 4-5 | 6-8 | 9-10 | 11-12 |
|---|---|---|---|---|---|
| 2 | D6+6 SP, Minigun | D6+6 SP, Reflex Sight | D6+6 SP, Chainsaw | D6+6 SP, Combat Shotgun | D6+6 SP, Military Sniper Rifle |
| 3 | D6+6 SP, Military Assault Rifle | D6+6 SP, Silencer | D6+6 SP | D6+6 SP, Hunting Crossbow | D6+6 SP, High-powered Rifle, Scope |
| 4 | D6+6 SP, D3+1 Climbing Gear | D6+3 SP, Tactical Vest | D6+3 SP, Heavy Blade | D6+3 SP, Fire Bomb | D6+3 SP, D3+1 Booze |
| 5 | D6+3 SP, D3+1 Thrown Explosive | D6+3 SP, Surplus SMG | D6+3 SP | D6+3 SP, Sawn-off / Breach Loading Shotgun | D6+3 SP, D3+1 Medical Supplies |
| 6 | D6 SP, Surplus Assault Rifle | D6 SP, Semi-Automatic | D6 SP, Knife | D6 SP, Medical Supplies | D6 SP, D3 Semi-Automatic |
| 7 | D6 SP, Surplus SMG | D6 SP, Revolver | D6 SP | D6 SP, Booze | D6 SP, Hunting Rifle |
| 8 | D6 SP, Military SMG | D6 SP, Magnum | D6 SP, Club | D6 SP, Climbing Gear | D6 SP, D3 Revolver |
| 9 | D6+3 SP, D3+1 Medical Supplies | D6+3 SP, Thrown Explosive | D6+3 SP | D6+3 SP, Hunting Bow | D6+3 SP, High-powered Rifle |
| 10 | D3+3 SP, D3+1 Silencer | D6+3 SP, Scope | D6+3 SP, Heavy Club | D6+3 SP, Fire Bomb | D6+3 SP, Hunting Rifle, Scope |
| 11 | D6+6 SP, Squad Automatic Weapon | D6+6 SP, Noisemakers | D6+6 SP | D6+6 SP, Pump-Action Shotgun | D6+6 SP, D3 Hunting Rifle |
| 12 | D6+6 SP, Assault Armour | D6+6 SP, Military SMG | D6+6 SP, Riot Shield | D6+6 SP, Mod-Kit | D6+6 SP, D3 Mod-Kit |